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Thread Statistics | Show CCP posts - 1 post(s) |

Darius Starfire
Center for Advanced Studies Gallente Federation
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Posted - 2016.01.17 18:33:31 -
[1] - Quote
When I am changing the component pricing in the blueprint tab to get the most update stats (after I have already tried updating via update prices) it will not let me update certain items. Is there any way to fix that?
For example, rocket launcher ii blueprint lists robotics, rocket launcher i, morphite, RAM weapon tech, and quantum microprocessor. It will not let me change the base price on rocket launcher I, RAM weapon tech, or Quantum Microprocessor even though the cost per item doesn't actually match the system I am in. |

Darius Starfire
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.02.12 08:29:37 -
[2] - Quote
For the warp scrambler II blueprint under blueprints:
when you change the total run number the RAM electronics number isn't correct.
Thanks for doing what you do!
Edit:
Actually, it isn't working for another item I see either. When you put 1 run it is fine. However when you put in quantities over 100 it seems to be off by a factor of 10. |

Darius Starfire
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.08.11 04:35:09 -
[3] - Quote
Thank you for all your hard work.
I have recently noticed a problem with the way IPH calculates cost. On some items, when the total runs bypasses the max runs on one invented bpc it displays the wrong raw material cost.
Example: Go to spike xl blueprint on blueprint tab type 1 in blueprint under total runs, then pick an item (like tritanium) on the raw material list and watch it type in 2 runs and hit enter now 3, then 4, then 5, keep going and watch what happens when you hit 1 above the max run number on the 'Inv' tab - the cost in materials) goes down instead of up
Basically the raw material list as well as the component material list fail for many new items when the total runs passes whatever the default max run is for 1 invented bpc. This number varies based on which decryptors are used.
Kudos for a great program.
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Darius Starfire
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.08.18 19:48:45 -
[4] - Quote
Thank you for all your hard work.
This is not a duplicate. Same problem, different unit.
I have recently noticed a problem with the way IPH calculates cost. On some items, when the total runs bypasses the max runs on one invented bpc it displays the wrong raw material amount.
Example: Go to Spike XL blueprint on blueprint tab type 1 in blueprint under total runs, then pick an item (like R.A.M.-ammunition tech) on the raw material list and watch it type in 2 runs and hit enter now 3, then 4, then 5, keep going and watch what happens when you hit 1 above the max run number on the 'Inv' tab - the cost in materials) goes down instead of up
***The R.A.M. units are not calculating correctly past max run amount*** (this is the new part)
Kudos for a great program. |
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